Your address stays in the back
Players connect to the NodeShield address and never need to see your server's own IP.
Put a protected address in front of your FiveM, Minecraft or other game server. Players connect to NodeShield in Singapore, Gcore filters the attacks, and clean traffic goes on to your server at the host you already use.
NodeShield traffic is routed through Gcore's global filtering network, then through our gateway in Singapore to your server. View Gcore specifications ↗
Players connect to the NodeShield address and never need to see your server's own IP.
Gcore inspects TCP and UDP traffic to separate attack packets from real players. FiveM and Minecraft get filters made for those games.
Nothing moves. NodeShield passes clean traffic to the server you already run, at any provider. It runs in Singapore, so it suits servers and players in or near Asia.
Pricing
One rate: $0.0165 per player per day. Pick your player slots. Each day is billed on the most players online at once, never more than your slots and never under 50.
30 days at full slots: $49.50 · $0.0165/player/day
The most a day can cost at these slots. Quieter days cost less, down to the 50-player minimum. No commitment. Prices are in USD.
Get NodeShieldNodeShield sits between your players and your server. Only filtered traffic is relayed onward.
Players join your protected address in Singapore: a shared IP with a port of your own.
Gcore's filters inspect the traffic and drop the attacks.
Our gateway counts players, holds your slot limit and passes clean traffic to your server's own address and port.
Close the back door. Allow your game port only from our gateway's address. Your dashboard shows it. If your own IP answers directly, attacks can reach it without the filter.
Pick your game when you order. Your protected address is ready at once and goes live by itself as soon as our gateway reaches your server.
Two changes on your side: players connect to the protected address, and your game port only takes traffic from our gateway. Your dashboard shows the exact steps for your game.
# Keep your endpoint_add_tcp / endpoint_add_udp lines as they are.
set sv_forceIndirectListing true
set sv_listingHostOverride "<your protected IP:port>"
set sv_endpoints "<your protected IP:port>"
set sv_proxyIPRanges "<our gateway's address>"
Your dashboard fills in your exact addresses. Keep your endpoint_add_* lines: your server still needs them to listen.
NodeShield is a network filter and relay. It is honest about where its job ends.
Protection is one layer of a reliable service. Your application, access controls and backups still matter.
Look for three things: filtering made for FiveM traffic, a protected address in front of your real IP, and real player IPs still reaching your server. NodeShield gives you all three: Gcore's FiveM filter, a protected address in Singapore, and each player's IP passed along when they join.
Look for filtering made for Minecraft traffic, a protected address in front of your real IP, and PROXY protocol so you still see every player's IP. NodeShield gives you all three, for Java Edition servers and Velocity or BungeeCord proxies.
Yes, that is the point. NodeShield is for servers you already run with any hosting provider. You do not need to move it to Nodewave. It runs in Singapore, so it suits servers and players in or near Asia.
They connect to your protected IP and port instead of your old address, or to your own domain pointed at it. FiveM players can keep finding you in the server list.
Yes. FiveM and Minecraft get Gcore's filters made for those games. Other games get Gcore's general TCP and UDP filtering.
Allow your game port only from our gateway, and follow the steps your dashboard shows for your game: server.cfg lines for FiveM, PROXY protocol for Minecraft.
A player counts once they have been connected for about a minute, with traffic both ways. On FiveM and Minecraft, server list pings, status queries, downloads and attacks never count, so they can't raise your bill. For other games, a player is one address with about a minute of traffic both ways.
A day that can't be paid pauses protection. It switches back on by itself once your credit covers it.
In your dashboard, create a new service and pick DDoS protection. You get your address at once, and it goes live as soon as our gateway reaches your server. Up to 3 per account.
No. Network DDoS filtering complements server firewalls, strong authentication and application controls.
Protection for the server you already run, priced by the day.