FiveM server not showing in the server list? How to fix it
Your server starts and players can join with the direct address, but nobody can find it in the FiveM server list. The cause is usually one of a few settings, and since October 2026 the listing itself is set up in the Cfx.re Portal. Work through these checks in order.
First, check how it fails
- Not in the list at all. The server list doesn't know about your server, or can't reach it. Start with the license key,
sv_master1and your firewall. - Listed as “Missing server data”. The server is registered, but its name, description and tags are empty in the Cfx.re Portal. See step 1.
- Listed, but joining from the list fails. The list shows an address players can't reach. See step 5.
1. Fill in your listing in the Cfx.re Portal
Since 21 October 2026, a server's name, description, tags, language and images are managed in the Cfx.re Portal instead of server.cfg. Cfx.re copied existing details across where it could. Servers without them show “Missing server data (must be configured in Portal)” in the list, and restarting the server doesn't change that.
Sign in to the Portal with the account that created your server's license key, open that server, and fill in its name, description, language and up to five tags. Save, then check the list again.
2. Check the license key
Every public server needs a valid key in server.cfg:
sv_licenseKey "your-license-key"
Keys come from the Cfx.re Portal. If the console says the key is missing even though it's set, the server didn't load server.cfg: start it through txAdmin, or from the folder that holds server.cfg with +exec server.cfg. If the key is rejected, generate a new one in the Portal and restart.
There is more on keys, including a server.cfg that does not load, in the guide to the “no license key specified” error.
3. Make sure the server isn't private
- Remove any
sv_master1line. Setting it, for example to an empty value, makes the server private, so players can't join it from the server list. - Make sure
sv_lanisn't set to true. A LAN server never appears in the public list.
4. Let Cfx.re reach your server
The server list doesn't just trust what your server reports. Cfx.re's own machines connect to your server to read its details and player count, from a short list of addresses published at static.cfx.re/ips.txt.
- Open port 30120, or your own game port, for both TCP and UDP in every firewall.
- If your firewall or DDoS protection only lets known traffic through, allow every address in that file. Cfx.re adds new addresses at least a month before it uses them, so check the file now and then.
- Watch the console for messages saying Cfx.re couldn't reach your server or the server browser. Once in a while is harmless; if they keep coming, the server drops out of the list.
We have seen this on our own network: a game-aware DDoS filter let players in but blocked the list's checks, so the server disappeared from the list while players could still join directly. Allowing Cfx.re's addresses fixed it straight away.
5. Behind a proxy or protected address? List the right one
If players connect through a proxy or a protected address instead of the server's own IP, tell FiveM which address to advertise:
set sv_forceIndirectListing true set sv_listingHostOverride "your-protected-ip:port" set sv_endpoints "your-protected-ip:port"
Your provider gives you the exact values. Keep your endpoint_add_tcp and endpoint_add_udp lines so the server still listens, and make sure Cfx.re's addresses can reach the address you list.
6. Run a current server build
Update FXServer to the latest recommended build from the Cfx.re artifacts page. Very old builds can stop working with Cfx.re's services.
7. Give it a few minutes, then search properly
A freshly started server can take a few minutes to appear. Search for the name you set in the Portal, and check the server list's filters: settings that hide empty or full servers, languages and tags all narrow the results.
Still missing?
If players can join with F8 and connect ip:port but the server isn't listed, the problem is the listing: go back over steps 1 to 5. If they can't join at all, follow our guide to the “Failed to connect after 3 attempts” error.
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